
'Sidekick'
Your travel companion
With this project, I wanted to identify problems in 'n' around travel and find the best possible solution for the problems identified via user research and study.
Target Audience
Backpackers and Solo Travellers who plan multiple days trips with or without a group are our target audience.
Why are we doing this?
As per sources, Backpacking is on the rise. From 2021 to 2022, the number of domestic travellers increased by 155.45% in India. So, there is a huge scope of unidentified problems to build a solution around to help travellers.
Challenges
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Framing Bias - Frames questions in such a manner that suggests specific answers.
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Confirmation Bias - Refers to tendency to search for, interpret or assign value to information that reinforces our beliefs.
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False Consensus Bias - It involves the assumption that others think as we do and assumptions of everyone will agree to our design/idea without conducting research.
Assumptions
- The traveller will have data internet access all the time.
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The sidekicks are onboarded by the company and their datas are submitted to their local police station to avoid any misfortune.
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Company has all the geographical, demographical data of all over the world.
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Travellers guardians know how to operate mobile devices and apps.
Future Scope
For sidekick services, we have to build a back end interface for travel guide user’s operations.
Design Thinking
The Method or Framework I used to work through this project is Design Thinking approach. I am going to explain you each and every step taken and decision made with all logical reasoning and application.
1. Empathise
I tried to identify the user pain points of travellers by User Interviews.
2. Define
I collected all the data gathered through user interviews and funnel it down for problem statements.
3. Ideate
I designed Information architecture, user flow and wireframes during this stage.
4. Prototype
Sketching lo-fi wireframes and mid fidelity wireframes. User testing and iterations on the basis of observations.
5. Usability Test
Digital prototype of iterative screen designs. Usability testing based on given scenarios and tasks.
6. Visual Design
Designing Style guide, Components, Design system & Hi Fidelity Mockups based on all above.
7. Self Reflection
I do identify the take-aways and learning through out the journey of the project.
Empathise
During Empathise phase, I researched on industry trends, collected insights from articles, prepared a screener to get genuine participants for interviews, competitive analysis and conducted user interviews.
>60%
of U.S. travellers would consider an impulse trip based on a good hotel or flight deal.
1 in 3
international travellers are interested in using digital assistants to research or book travel.
57%
of U.S. travellers feel that brands should tailor their information based on personal preferences
36%
of travelers would likely pay more for services if a travel brand tailored its information and trip experiences to personal preferences
2 in 5
Online travel bookings are made on Mobile devices. Such travellers spend 50% more on tours and activities per trip and twice as likely to leave online reviews.
68%
of global travelers would consider participating in cultural exchanges to learn a new skill.
Participant Recruitment Survey
I prepared a screener to identify and recruit participants for the user interviews I wanted to conduct further as a part of the research process. Total 20 participants took survey and their responses are as given below.

Travel Enthusiasm
All 20 participants were travel enthusiastic.

Travel Frequency
This data shows, who travels more frequently and how many times. The more a person travels, the more problems he might have faced and can give us maximum amount of knowledge with personal experience.
We found that majority of participants (50%) travel 2-3 times a year.

Travel Preferences
This segment shows us the habit and behaviour of user when travelling. Whether one likes to travel with or without a group, family or any other company.
We found out majority of participants (55%) like to travel with friends.

Travel Destination Decision
With this segment, we get to know what is decision making pattern of participants when it comes to travelling destination.
We found out that majority of participants (50%) goes for personal preferences and list, followed by suggestions from friends and family (35%) and social media trends (15%).

Decision Making Factors
We asked participants about the decision affecting factors while deciding travel destination.
We found out that majority of participants are concerned about weather (75%), budget (70%) and transportation (45%).

Travel Planning
This segment helps getting information about planning part of participants' travel journey.
We got to know that, majority of them (70%) do all planning and research by themselves while few (20%) don't do research at all.
Wanderlog
A very flexible day to day itinerary planner which provides you a lot of details regarding the place and near by suggestions in terms of places, food, transport etc.
Save Trip
A very manual itinerary planner where you have to invest all efforts to add all details and create your custom itinerary.
Pick Your Trail
It provides a whole package inclusive of pricing for your travel itinerary based on your inputs and selection of stay, transport and places to visit.
User Interview #1
Important takeaways from user interview:
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People’s preferences of places mostly will be in contrast of their current demography unless there is a certain goal to accomplish.
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Google comes first when it comes to research about anything.
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Look for food recommendation. Relies on google reviews for places and food dishes recommendations.
User Interview #2
Important takeaways from user interview:
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Solo travel is getting a boost as it helps inner peace, finding yourself and scope of making new friends who are alike.
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Social media trends plays a huge role in deciding a place to travel now. People wants to live and experience what a famous travel influencer is doing.
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Web surfing, Social Media, Group Discussion hold the core of Decision making for the Destination of travel.
User Interview #3
Important takeaways from user interview:
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Social media Influencers plays major part in decision of travel destination. Road conditions and hygiene is most important.
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Uses booking apps and offline google maps for navigation.
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Weather, accommodation and transport are most important aspects of planning.


Define
During Define phase, I collected all take aways from User interviews held. I did affinity mapping based on the points taken out, reframed the problem, created user persona and did brainstorm for solutions.



